Mysticism

< Spells

Introduction
Mysticism Spells

Introduction

Spells in the school of Mysticism manipulate the very nature of magic itself, which flows throughout reality.

Novice: You learn two Mysticism spells.
Journeyman: You learn one additional Mysticism spell, and you gain the focus Intelligence (Mysticism).*
Master: You learn one additional Mysticism spell, and you may choose one spell stunt you can perform for -1 SP when casting Mysticism spells.

*Note: If you already have the Intelligence (Mysticism) focus, then your focus grows stronger, granting you a 3-point bonus instead of a 2-point bonus.

Mysticism Spells

ABSORB LIFE
Type: Utility — Casting Time: Major Action — Target: ranged / touch — Test: None
Level TN MP Cost Effect
Novice 10 5 Z
Journeyman 13 8 Z
Master 16 11 Z
Note: TN +2 and cost +1 for ranged spell.
ABSORB SKILL
Type: Utility — Casting Time: Major Action — Target: ranged / touch / self — Test: None
Level TN MP Cost Effect
Novice 11 7 Z
Journeyman 14 10 Z
Master 17 13 Z
BANISH
Type: Utility — Casting Time: Major Action — Target: ranged / touch / self — Test: None
Level TN MP Cost Effect
Novice 12 9 Z
Journeyman 15 12 Z
Master 18 15 Z
DETECT LIFE
Type: Utility — Casting Time: Major Action — Target: ranged / touch / self — Test: None
Level TN MP Cost Effect
Novice 9 2 Z
Journeyman 12 5 Z
Master 15 8 Z
DETECT MAGIC
Type: Utility — Casting Time: Major Action — Target: ranged / touch / self — Test: None
Level TN MP Cost Effect
Novice 7 2 Z
Journeyman 10 5 Z
Master 13 8 Z
DETECT UNDEAD
Type: Utility — Casting Time: Major Action — Target: ranged / touch / self — Test: None
Level TN MP Cost Effect
Novice 10 4 Z
Journeyman 13 7 Z
Master 16 10 Z
REFLECT
Type: Utility — Casting Time: Major Action — Target: ranged / touch / self — Test: None
Level TN MP Cost Effect
Novice 10 5 Z
Journeyman 13 8 Z
Master 16 11 Z
SOUL TRAP
Type: Utility — Casting Time: Major Action — Target: ranged / touch / self — Test: None
Level TN MP Cost Effect
Novice 11 6 Z
Journeyman 14 9 Z
Master 17 12 Z
TELEKINESIS
Type: Utility — Casting Time: Major Action — Target: ranged / touch / self — Test: None
Level TN MP Cost Effect
Novice 8 3 Z
Journeyman 11 6 Z
Master 14 9 Z
TELEPORTATION
Type: Utility — Casting Time: Major Action — Target: ranged / touch / self — Test: None
Level TN MP Cost Effect
Novice 10 8 Z
Journeyman 13 11 Z
Master 16 14 Z

Mysticism

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