Fifth Age of Tamriel
There are thirteen named constellations in the sky over Tamriel. The three guardian signs, the Warrior, the Mage and the Thief, each protect three charges. The guardians and their charges correspond to the twelve months of the year. The thirteenth sign, The Serpent, has no guardian and no corresponding month, and moves around the sky, threatening the other signs.
Every character is born under a certain sign. To determine their sign, roll 1d6 and check the table that corresponds to the character’s class. If the roll is a 1, re-roll. If the roll is a 6, the character’s sign is The Serpent.
|2||The Warrior|| +1 to Strength and Constitution
+1 to all attack rolls
|3||The Lady||+1 to Communication, Willpower and Constitution|
|4||The Steed|| +2 to Speed
Armor is weightless and incurs no movement penalty.
|5||The Lord|| +2 to Armor Rating
+1 to Resist Magic
|2||The Mage||+2 to all Casting and Spell Power rolls|
|3||The Apprentice|| MP regenerates at twice the normal rate.
Gain an additional 1d6 MP at creation and at each level-up.
-2 Weakness to Magic
|4||The Atronach|| MP regenerates at half the normal rate.
Gain an additional 2d6 MP at creation and at each level-up.
When hit by a spell, absorb MP equal to half that spell’s MP cost, rounded up.
|5||The Ritual|| Mara’s Gift: (Daily Power) Regain 3d6 + Willpower HP.
Blessed Word: (Spell, cost: 4MP) Turn undead for 2 rounds (30 seconds) on target.
Blessed Touch: (Spell, cost: 3MP) Turn undead for 2 rounds (30 seconds) on touch.
|2||The Thief||+1 to Accuracy, Dexterity and Perception|
|3||The Lover|| Lover’s Kiss: (Daily Power) Paralyze for 2 rounds (30 seconds) on touch.
Gain the Communication (Seduction) focus.
|4||The Shadow||Moonshadow: (Daily Power) Become invisible for 4 rounds (60 seconds).|
|5||The Tower|| Tower Key: (Daily Power) Unlock any lock up to expert-level on touch.
Tower Warden: (Daily Power) Reflect 50% of all damage (before Armor Rating is deducted) back at attackers for 8 rounds (120 seconds).
|The Serpent|| Snakebite: (Daily Power) Deal 3d6 damage, plus poison for 1d6 damage per round for 4 rounds (120 seconds) on touch.
Snakeblood: +2 to Resist Poison